At The 2nd Foundation, our research embodies a commitment to exploring innovative educational methodologies and fostering creative learning experiences. Over the years, we have undertaken a diverse range of studies, delving into topics such as project-based learning, robotics, storytelling, STEAM education, and sustainable development. From introducing maker skills in rural schools to empowering middle school students through SDG-focused initiatives, our research spans a variety of impactful projects. Each study reflects our dedication to leveraging technology and design to inspire learners, promote democratic empowerment, and address global challenges. Explore our published works to dive deeper into our journey of transforming education.
Publications
An explorative case study on the effects of a makeathon for SDGs on middle school students learning and democratic empowerment. In 2023 IEEE Global Engineering Education Conference (EDUCON) (pp. 1-5). IEEE. view here
Driving innovation through project-based learning: A pre-university STEAM for Social Good initiative. In 2022 IEEE Frontiers in Education Conference (FIE) (pp. 1-8). IEEE. view here
My Robot Can Tell Stories: Introducing robotics and physical computing to children using dynamic dioramas, Frontiers in Education (FIE) 2021. view here
Social Making: Teaching Children to Design Solutions for the Global Goals, ACM Interaction Design and Children (IDC) 2020. view here
Yogic Circuits Making Tangible Embodied Learning: Environments with Soft Circuits and Yoga, Fablearn Asia, 2020. view here
There’s Data all around you: Improving data literacy in high schools through STEAM-based activities, Fablearn Asia, 2020. view here
When elephants nodded and dolls spoke: Bringing together robotics and storytelling for environmental literacy, Fablearn Asia, 2020.
Focusing on Teacher Education to Introduce AI Thinking in Schools: Perspectives and Illustrative Findings, Technology for Education (T4E) 2019. view here
I Can Also Make Robots! Inspiring Rural Indian Children to Learn Robotics, Technology for Education (T4E) 2019. view here
Igniting the Maker Spirit: Design and Pilot Deployment of the Kappa Tangible Electronics Prototyping Kit, Technology for Education (T4E) 2019. view here
Aim for the sky: Fostering a Constructionist Learning Environment for Teaching Maker skills to Children in India, FabLearn Europe, 2018.
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All aboard for the Joy of Making! Teaching User-Centred Design and Tinkering to Middle School Children in India, Technology for Education (T4E) 2018. view here
Design, Observe, and Tinker: A Constructionist Approach to Introduce Maker Skills in Rural Schools, IEEE 18th International Conference on Advanced Learning Technologies (ICALT) 2018. view here
Of Elephants and Nested Loops: How to Introduce Computing to Youth in Rural India, ACM 15th International Conference on Interaction Design and Children (IDC) 2016. view here
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